"I want to be around people that do things. I don’t want to be around people anymore that judge or talk about what people do. I want to be around people that dream and support and do things."
Amy Poehler

(via archatlas)
Had a little bit of fun with Superformula and THREE.js, here is an online version, if somebody want to play with it: http://www.kamend.com/p/supershapes/
a study in tilesets, by Oskar Stålberg
Playable in your browser at:
http://oskarstalberg.com/game/planet/planet.htmlOr download a faster version for your desktop at:
http://oskarstalberg.com/game/planet/planet.rar
Hoverboard Theft
The London Metropolitan Police are seeking a suspect that stole a pack of energy drinks whilst riding a Segway Hoverboard:
Appeal to identify #Hoverboard riding suspect in connection with theft in #Mitcham. Call 101 quoting ref19206 https://t.co/BbFWpGe2QS
(Source: twitter.com)
Unreal Architecture Chuck Anderson
“Experimental personal work dealing with manipulating architecture to create surreal and impossible scenes.”
You can also join his Skillshare class : Everyday Surrealism: Creating Art from Photos where you will learn to manipulate photos into surrealist works of art.
(via archatlas)
As of today this is the ArchAtlas post with the most notes EVER, not really about architecture but I love this post!
(via archatlas)
Highway at Night
Javascript demo by Jani Ylikangas is an in-browser animated scene which is 1k in size (the code above is the actual program):
My initial idea was to do a very realistic looking demo of a car driving along a highway on a dark night. I watched some dashcam videos on YouTube and realized that what we see in real life is very limited - it’s mainly just lights and silhouettes. I made notes on what I saw and how I could try and implement it. But first I needed a good yet small engine for road construction and rendering.
I wanted the demo to have true perpective 3D drawing combined with cheap tricks. I found out that I only needed to do the center line with real polygons … the initial idea of photorealistic graphics was dropped in favor of vintage video game looks. Another thing that helps to fool the eye is high speed. This allowed the graphics to be very simple and raw …
You can see the animation in your browser here
Some backround information about how it was put together (including the source code) can be found at Jani’s site here
(Source: js1k.com)